UCLan Games Design students were delighted to welcome an important visitor from the games industry to their studio this week.
Namely, a fantastic opportunity to hear from Joe Nelson, Game Director at Ninja Theory on the 5-time BAFTA-winning "Hellblade: Senua's Sacrifice". Joe studied Game Design at UCLAN in Preston so we are particularly proud of his achievements.
Joe Nelson is a game director at Ninja Theory, having been design lead on Senua's Sacrifice" and previously working on both level and system designs.
His presentation described how to develop a plan for your game design to maintain a feasible story and authentic feel throughout the project. Joe's talk was a unique and fascinating insight into the depths of research and design planning that go into a game such as HellBlade.
It was great to welcome Joe back to the course in his capacity as a Games Director.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii2rHz5iScbdxFlUzjn-Mdy1KG6mU6ZeLxAZwRA31bqhTQHH58JQvLkClZmO9i0gQcQ_R2Mx2j6jlAuzT5Z6knPcR0lLNzW1zxeP0m18UhDvScQn9FYPejJCzXsTLn201k3p3Yw_xWptaV/s400/https___cdn.evbuc.com_images_55530229_4198176958_1_original.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju2TfKN2DbbBOYMIeV8WCwHzP1YJY5S2Ol9yLaV8daIV0ImJMBpOwoD_jjlEpInb6PdjUL0HlEcHRHGRCJJNTLD_cZebmXbV4IuS8mu-zJy1Me2cuV60Tf48pIv7eDE8M6K7S4sqZ_2faT/s400/IMG_20190225_125710.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM7KdvGOcMhDfOGdDpvqF3de6rLRWaIfDVfsUyRlQ8e8vVE0-cU6oWOH1jpyhiZ6RVEv4OPf7MRFqWVfxoLJEb2IIU2ux9HmoW7Punswew-3pdd4jSmH74GVDZYF2GfP86v4JY2PK91Oqy/s400/IMG_20190225_125724.jpg)
Namely, a fantastic opportunity to hear from Joe Nelson, Game Director at Ninja Theory on the 5-time BAFTA-winning "Hellblade: Senua's Sacrifice". Joe studied Game Design at UCLAN in Preston so we are particularly proud of his achievements.
Joe Nelson is a game director at Ninja Theory, having been design lead on Senua's Sacrifice" and previously working on both level and system designs.
His presentation described how to develop a plan for your game design to maintain a feasible story and authentic feel throughout the project. Joe's talk was a unique and fascinating insight into the depths of research and design planning that go into a game such as HellBlade.
It was great to welcome Joe back to the course in his capacity as a Games Director.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii2rHz5iScbdxFlUzjn-Mdy1KG6mU6ZeLxAZwRA31bqhTQHH58JQvLkClZmO9i0gQcQ_R2Mx2j6jlAuzT5Z6knPcR0lLNzW1zxeP0m18UhDvScQn9FYPejJCzXsTLn201k3p3Yw_xWptaV/s400/https___cdn.evbuc.com_images_55530229_4198176958_1_original.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju2TfKN2DbbBOYMIeV8WCwHzP1YJY5S2Ol9yLaV8daIV0ImJMBpOwoD_jjlEpInb6PdjUL0HlEcHRHGRCJJNTLD_cZebmXbV4IuS8mu-zJy1Me2cuV60Tf48pIv7eDE8M6K7S4sqZ_2faT/s400/IMG_20190225_125710.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM7KdvGOcMhDfOGdDpvqF3de6rLRWaIfDVfsUyRlQ8e8vVE0-cU6oWOH1jpyhiZ6RVEv4OPf7MRFqWVfxoLJEb2IIU2ux9HmoW7Punswew-3pdd4jSmH74GVDZYF2GfP86v4JY2PK91Oqy/s400/IMG_20190225_125724.jpg)
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